An introduction to Vircadia - an Open Source desktop and VR metaverse
summary
An open source metaverse platform that is a fork of High Fidelity and released under Apache 2.0, Vircadia runs on Linux/Windows/Mac, uses C++/Qt5 with JavaScript scripting, and hosts a modular server stack (domain, entity server, audio and avatar mixers) that serves multi-user worlds. The old codebase is ~84,000 commits and 400k LOC from a $70M effort; volunteers have merged 352 PRs and 1,000+ commits. It supports SteamVR/Oculus, positional audio, distributed mixers and zones, handles ~20–30 users per region easily (originally tested to 500), and is replacing a proprietary audio encoder with Opus.
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chapters (21)
- 0:00Introduction
- 5:00Demo
- 13:30What can it do
- 14:26Where did it come from
- 15:32The short history
- 17:00High Fidelity
- 18:47About Vircadia
- 19:29Why did they die
- 21:02Technology
- 23:13Architecture
- 23:55Engine
- 24:11Audio
- 25:17Physics Engine
- 25:46Team
- 26:25First J
- 27:30Our work
- 29:15Upcoming events
- 29:46Plans for the future
- 33:01Join our Discord
- 33:32Free talk
- 41:58Message mixer
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