~/conference

Develop:Brighton Digital 2020

date:2020-11-02..2020-11-04
location:-- online --
series:Develop:Brighton Digital · one edition
titleauthorlength
Todd Howard Accepts The Develop Star AwardTodd Howard07m
Accepts the Develop Star Award after 26 years at Bethesda, credited with directing Fallout 3, Skyrim and Fallout 4 back-to-back — a commercial and critical…
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Stumbling to Success: The Fall Guys PhenomenonStevie Ward, Oliver Hindle, Haley Uyrus27m
Game launches to 1.5 million players in 24 hours and immediately overflows servers, handled with rapid, candid comms and a humorous community voice; prelaunch…
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20 Years of Designing Games with PlayStation's Dominic RobilliardDominic Robilliard45m
Starts in QA at Sega working on Res, Crazy Taxi 2, Sonic Adventure, Shenmue 2, learns 3D modelling, Maya and scripting on the job and moves into level design…
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Talking Animal Crossing with Gary WhittaGary Whitta36m
A talk show built entirely inside Animal Crossing uses only purchasable furniture and layouts to recreate a set and streams live on Twitch, goes viral after a…
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The Art of Fall Guys: Ultimate KnockoutAlexander McKinney-Raphelt30m
Bright, handcrafted visuals tie directly to gameplay: a food-flavored palette (vanilla, chocolate chip, strawberry) and vinyl-toy materials guide every asset…
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Audio Director Ben Minto: From Battlefield to Star WarsBen Minto29m
Moves from raw examples to engineered drama: uses granular edits from Need for Speed and Frostbite implementation to prioritise performance trumps fidelity…
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Embedding Diversity and Inclusion Into Studio CultureCinzia Musio25m
Studio builds employee resource groups then runs an unconscious bias workshop and adopts a meeting playbook to give introverts structured space to speak…
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Audio Director Lydia Andrew: Behind the ScenesLydia Andrew37m
Develops a new recording pipeline to handle branching dialogue and stops the usual confusion in take intention, records location ambiences in Greece to create…
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Player-Driven Audio Creation in DreamsBogdan Vera30m
Dreams ships a PS4 creation tool that turns motion input from the DualShock 4 into playable instruments: each 2D sound stroke maps to one synth voice and is…
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Getting the Job Done: Using Everything to Make Your GameGrant Allen26m
A practical argument for “try everything”: teams prototype with paper prototypes, Unity + Encore prototypes and card and real-world prototypes to explore…
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A Practical Guide to App Store OptimisationElizaveta Kostyukhina39m
Practical steps, measurable effects and tools: prioritize keywords by relevance and difficulty, use AppTweak and ASOstack, and put top keywords into the…
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How We Built F1 Manager: Design and Commercial InsightsCorentin Delprat30m
Hutch builds a portrait mobile motorsport manager that plays one-thumb and centers on tactical tradeoffs: fuel, tyre wear, pit timing and tyre compound choices…
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Lessons from Both Sides of the Pitching TableColin Macdonald19m
A practical pitching playbook: choose partners by matching a show’s demographic and its core essence, invite only 4–5 targeted studios, and prefer teams who…
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How Not to Launch a Game on SteamAiden Rodgers15m
A personal indie release, The Square Game goes on Steam with a £1.50 launch price, a $100 app fee, and store rules that require in-game screenshots and a…
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The Present & Future of AI and GamesTommy Thompson29m
Historical game AI relies on behavior trees and navigation meshes for pathing while studios still reinvent bespoke solutions; modern shifts claim deep learning…
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How We Learn and Evolve our Code BaseJarl Ostensen36m
Polystream builds Phantom, a spectator engine that streams 3D geometry and commands—no GPU on the host—using a bespoke command streaming protocol…
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Where to Start with Machine LearningAndrew Webb22m
vTime demonstrates a working pipeline that turns a photo into a vtag avatar using an image-to-image deep model trained on freely available datasets and GitHub…
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Building Game Communities From ScratchStevie Ward32m
Step-by-step playbook: identify where your audience already hangs out, recruit early members person‑by‑person and by partnering with bigger communities, and…
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Music Design and ImplementationGuy Whitmore24m
Defines music design as scoring dynamic games and shows concrete workflow: split roles into music designer and music implementer, author music in audio…
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Ten Things to Do Before You Even Start Working on a New GameMitchell Smallman30m
Netspeak Games focuses on non-violent MMOs and recommends ten concrete pre-build checks: run small ads on Google and Facebook to validate the game's emotional…
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Spatial Communication in Level Design - DreamsPeter Field38m
A playable Dreams blockout demonstrates practical level techniques: start by placing player and a distant objective (a lighthouse) so the designer builds…
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Achieving Deeper Player Interaction with Large-Scale WorldsChris Jenner33m
Argues for combining high-detail local simulation with a large-scale persistent layer that runs deterministic paths and low-lod entities, spawning full NPCs…
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Game Design War Stories: Tales from the TrenchesHarvey Smith, Dinga Bakaba45m
A sequence of concrete studio war stories: a surprise BAFTA win for Dishonored, an E3 reveal where silence turns into roaring applause for Deathloop, and ten…
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The Realities of Releasing Small Games on SteamBrian Shingles29m
Fortune Gloria launches at $9.99 and posts 531 wishlists, ~400,000 impressions, 2% CTR, ~9,000 visits and sells 26 copies for about $184; two $2.99 follow-ups…
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Adding Depth and Believability to Your Character DesignShayleen Hulbert24m
Advice: treat a concept as a blueprint and fill its gaps with researched construction and surface work. Spend half a day gathering references for garments…
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Why Diversity Matters and How We Can Make Studios More InclusiveKhally Saarman-Jones30m
Games industry data shows 28% female vs ~50% workforce and argues diversity without inclusion loses hires; the business and moral cases cite June Sarpong’s…
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Scenery Art in Planet ZooLiesa Bauwens, Ijke Botman32m
Planet Zoo uses a modular building system and changes concept workflow by having concept artists play the game, paint large in‑game overview panes and then…
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What Venture Capital Firms Look for in a Game StudioLuke Alvarez33m
Hero Capital is a 10-person VC that screens thousands of game opportunities a year and invests in about 1% of opportunities, targeting early post-seed studios…
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Containerising Your Game ServersArni Birgisson28m
AWS Game Tech anatomy: Amazon GameLift runs session-based servers with FlexMatch and Fleet IQ (Fleet IQ can use spot capacity up to 90% discount), and…
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The Art of Game Developer Art BiblesErol Kentli54m
Argues that a clear art bible reduces iteration and can save millions on large AAA projects, starting as a one‑page elevator pitch and expanding into a…
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How Your Players Can Make You A Better DeveloperJohn Payce32m
Claim: players turn developers into faster, better designers by giving early, focused feedback. Practical methods: create a simple contract (what you will and…
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Practical Skills for Securing Multi-Million Pound ProjectsNatalie Wicks27m
A clear method for winning big contracts: start with objective-based document design and do three steps — define the audience, map their needs, then build…
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Pick Your Video Game Localisation Targets and Hit That BullseyeTamara Tirjik19m
Games sell more when localized, and numbers prove it: there are about 1.5–2 billion English speakers versus 2.5 billion gamers, China is the second-largest…
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The Past Year’s Games Accessibility AdvancesIan Hamilton37m
Overview of concrete advances: cheap hardware drops accessibility costs (Logitech adaptive gaming kit bundles a dozen switches for ~£75, Xbox Adaptive…
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25 Ways to Sell More Indie GamesJames Binns21m
25 concrete tips with examples: commit to learning distribution, start marketing years not weeks early, and use engines like Unreal/Unity to port quickly…
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Beyond a Steel Sky – Reinventing a Classic with Charles CecilCharles Cecil16m
A 1994 adventure is remade as Beyond the Steel Sky, released June 2020 on Apple Arcade and July 2020 on PC, using a comic-book postprocess called Toontoy and a…
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The LGBTQ+ Games Industry & AllyshipIan Masters, Elli Shapiro, Zoe Brown, Liam Price47m
A coalition called Out Making Games formalizes as a community interest company, runs a 150-member Slack with job posts, and plans a mentorship program and…
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The Develop:Star Awards41m
The Develop:Star Awards 2020 were part of Develop:Brighton Digital 2020. Develop:Brighton 2021 returns to the sunny coast 13-15 July 2021. *** The Nominees…
Organiser
Diversity – The Road to the FutureKISH HIRANI, Harinder Sangha, Gemma Abdeen, Robin Gray, Ian Hamilton, Shay Thompson, Liz Prince56m
Panel lists concrete wins and tactics: industry groups and magazines launch mentoring and outreach (Out Making Games, Level Up Link Up, Putting the G into…
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