~/talk

New York Times' Connections: A Case Study on NLP in Word Games

Talkat AI Engineer World's Fair 2025 · 2025-06-03..06-05· [machine-learning]
slides:none on file

Builds a pipeline that converts the 16-word board into multi-dimensional semantic graphs using WordNet, ConceptNet and embeddings, scores pairwise relations with a relational alignment heatmap, then generates candidate groupings with a graph convolutional neural network and a reinforcement learner. Random guessing gives ~0% win rate and one-in-6,000 if only one category is known; empirical solve rates cited: ~19% for hard puzzles versus ~70% for easy ones. On a small hard-puzzle subset the GNN+RL system raises solvability noticeably but remains a work in progress.

AI-written summary · about

  1. 0:00Introduction and background
  2. 1:52How Connections game works
  3. 3:59Why Connections challenges AI
  4. 7:08Mathematics of random guessing
  5. 8:12Graph coloring problem explained
  6. 9:37Semantic similarity limitations
  7. 11:24Relational alignment in puzzles
  8. 13:11Semantic distribution evaluation
  9. 14:54Building semantic graphs
  10. 15:59Graph neural networks approach
  11. 17:46Why this research matters
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