Design Thinking for Rubyists
summary
Design thinking claims that developers can learn a repeatable, human-centered process championed by IDEO and Stanford’s d.School to turn observations and interviews into usable products. It maps empathy, define, ideate, prototype, test onto familiar dev practices (pairing, TDD, pull requests), uses lo‑fi prototypes and user sessions to fail fast, and treats feedback as a constraint that sharpens scope. The result is clearer product decisions and higher adoption when prototypes are iterated and validated early — prototype like you know you're right test as if you know you're wrong.
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chapters (5)
- 0:00Start
- 4:29What a good time for personal anecdote!
- 15:49what exactly is Design Thinking?
- 18:57The secret to doing anything is believing that you can do it.
- 27:09Maybe too much talking to humans?
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