~/talk

Not so Neo In the Matrix

Talkat RubyConf 2015 · 2015-11-15..11-17· [ruby]
slides:none on file

Examples show matrices as concrete tools not metaphors: using Ruby's Matrix library to invert coefficient matrices and solve linear systems, using a matrix-backed implementation of Levenshtein distance to compute edit scores, and structuring Dungeons & Dragons character tables as vectors/matrices to generate snapshotable character sheets (PDF output). The talk cites OpenGL/Cardboard for where matrices surface, explains Galois Field Two for XOR-based cipher intuition, warns about performance and when a brute-force matrix is convenient versus when to avoid it.

AI-written summary · about

  1. 0:00Start
  2. 1:16Why Matrices
  3. 7:36Vectors and Vector Mape Ulation
  4. 8:43Translation
  5. 10:57Force Directed Graph
  6. 13:10Finite Field
  7. 14:01Using the Finite Field
  8. 16:06Vectors
  9. 16:20Components of Matrices
  10. 17:12What Is a Matrix
  11. 17:45Code Examples
  12. 18:11What Dungeons and Dragons Is
  13. 19:43Character Generation Tool
  14. 20:23Challenges
  15. 25:09Modeling Complex Business Logic
  16. 29:25Calculate Edit Distance between Strings
  17. 30:07Steps of this Algorithm
  18. 34:20Wrapping Up
  19. 35:41Conclusions
  20. 36:43Is the Matrix Library Part of the Standard Library
  21. 39:09Predictive Modeling in the Matrix
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