~/talk

Parens of the Dead: Live pair programming and zombies

Talkat NDC Oslo 2022 · 2022-09-26..09-30· [reactive-programming, creative-coding]
slides:none on file

Live coding builds a small web game called Parens of the Dead using Clojure & ClojureScript and an event-sourced model where every game change is a list of events; the feature added is an orthogonal tip system that injects show/hide tip events, de-duplicates via a reduction and shown-tips set, and produces client instructions via actionizer. Tests drive behavior, pattern matching with core.match decides triggers, and the feature is implemented and demonstrated working live despite iterative fixes.

AI-written summary · about

  1. 0:00Introduction
  2. 1:05Game overview
  3. 12:35Testing triggers
  4. 14:13Matching triggers
  5. 15:47Add tips
  6. 17:07Zombie intro tip
  7. 17:55Triggering tips
  8. 20:10Adding tips to events
  9. 21:40Testing tips
  10. 22:25Testing tips without tests
  11. 27:30Implementing tips
  12. 32:50Reducing tips
  13. 38:40Removing tips
  14. 44:13More tips
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