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Building a level 5 autonomous vehicle (in TrackMania)

Talkat NDC Oslo 2022 · 2022-09-26..09-30· [machine-learning, large-language-models]
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Reinforcement learning agent learns to race TrackMania using a custom OpenAI Gym wrapper, simulated keypresses and training on a 2017 Windows PC with a GTX 1080 Ti. Pipeline uses stable-baselines3 with PPO and later DQN; training phases go from screenshot-only to adding speed/steering, simple ray-based crash detection (threshold ~420 pixels), then hooking the OpenPlanet game API via sockets. Track times improve: ~49s at 10h, ~40s phase1, ~30s phase2, ~20.5s phase3 (human ~18s). A heavy OpenCV + DBSCAN + concave-hull approach is scrapped for being too slow; reward shaping causes exploitation of grass when API removes noisy start/finish data.

AI-written summary · about

  1. 0:00Introduction
  2. 7:02AI and reinforcement learning basics
  3. 15:58AI training tools
  4. 27:21Reinforcement learning challenges
  5. 33:20Adding speed and turning
  6. 36:10Improving state representation
  7. 44:52Switching to DQN and crash detection
  8. 47:50Integrating game API
  9. 51:07Results and future work
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