Language Games
summary
Argues that communication is a sequence of four stages from idea to perception and that clarity comes from matching signifiers to concepts using semiotics, Wittgenstein’s language games and Grice’s maxims. Shows concrete artifacts: the four-stage model, ISO warning symbol ISO 21482:2007, a proposal to make cats glow and the song Don't Change Color Kitty to warn future humans, and recommends domain driven design, behavior tests and precise code structure because code is verifiable but nondeterministic AI breaks that guarantee.
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chapters (9)
- 0:00Language and communication
- 3:00Saussure and semiotics basics
- 8:40Langue and parole
- 11:50Wittgenstein’s language games
- 17:36Communication without shared context
- 25:45Communication in software dev
- 31:25Grice’s cooperative principle
- 36:01Domain-driven design communication
- 44:21Conclusion and key takeaways








