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Language Games

Talkat NDC Sydney 2024 · 2024-02-12..02-16· [soft-skills]
slides:none on file

Argues that communication is a chain from idea to signifier to interpretation using semiotics, Wittgensteinian language games and Gricean maxims, claims computers are often easier to align with than people, and shows concrete failures: English word run with 640 meanings, untranslatable Portuguese term, and 10,000‑year nuclear‑waste messaging (ISO 21482) with a proposed but untested fix of glowing cats plus a warning song. Recommends practical tooling: Gherkin/BDD, tests as documentation and domain‑driven design.

AI-written summary · about

  1. 0:00Communication in software dev
  2. 3:09Translation layers
  3. 8:01Saussure’s signs and meaning
  4. 12:34Saussure’s speech circuit
  5. 17:56Wittgenstein’s language games
  6. 25:01Imperfect communication
  7. 29:20Philosophy lessons
  8. 34:38Grice’s cooperative principle
  9. 40:35DDD and shared language
  10. 45:08Takeaways
  11. 47:15Q&A
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