~/talk

Language Games

Talkat Craft Conference 2024 · 2024-05-30..05-31· [soft-skills]
slides:none on file

Argues that communication is a chain of translations between concept and signifier and that Saussurean semiotics, Wittgenstein language games and Gricean maxims are the tools to reason about it; shows programming languages and Domain-Driven Design as practical tools to align stakeholder concepts with code via a shared ubiquitous language. Demonstrates limits with the ISO nuclear-waste symbol (tens of thousands of years of ambiguity) and claims building aligned models, tests and clear names reduces costly rework — and it works when teams actually adopt it.

AI-written summary · about

  1. 0:00Introduction
  2. 1:09Communication breakdowns in meetings
  3. 3:14Saussure’s signifier/signified
  4. 7:05Langue and parole
  5. 9:55Wittgenstein’s language games
  6. 12:23Breaking language rules
  7. 15:53Nuclear waste symbols across time
  8. 18:44Programming as language game
  9. 23:23Grice’s cooperative principle
  10. 28:37Domain-driven design
  11. 33:28Humans vs computers
  12. 34:31Q&A
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