RolePl-AI
summary
Prototype blends rulebound procgen with local LLMs to produce coherent RPG universes: a three‑pass pipeline (outline, detail, polish) emits strict JSON schemas for worlds, cities and dialogue trees; validation rejects bad outputs; dialogue nodes carry sentiment and flag effects. Implementation uses LM Studio, an OpenAI‑compatible adapter and Hono API, runs on a local Mac Mini, serves tiny models (3 GB and 720 MB examples), enforces a two‑second timeout with fallback, and yields a playable but skeletal demo that successfully generates branching NPC dialogue.
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chapters (12)
- 0:00Introduction
- 1:59AI in games past and present
- 10:40Procedural generation limits
- 13:14Generative AI as tool
- 24:15Building game worlds with AI
- 31:02Defining world constraints
- 35:42AI generation cost and efficiency
- 38:13Running AI locally with LM Studio
- 41:17Real-time generation strategies
- 44:28Game architecture and dialogue
- 47:48Live AI storytelling demo
- 50:39Closing thoughts
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