~/talk

The Variable-Processor Cup Game

Talkat ITCS 2021 · 2021-01-06..01-08
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Shows that allowing P to vary changes guarantees drastically: the greedy emptier remains optimal versus deterministic adversaries but its backlog jumps from O(log N) to Ω(N). Provides a recursive filling strategy that forces backlog ~N within time about 2^N, and a refined construction that still forces backlog N^{1-ε} in quasi-polynomial time against randomized greedy-like emptiers. Highlights dependence on adaptive versus oblivious fillers and leaves open whether the N^{1-ε} gap is avoidable.

AI-written summary · about

  1. 0:00Intro
  2. 0:14THE SINGLE-PROCESSOR CUP GAME
  3. 1:39THE P-PROCESSOR CUP GAME
  4. 2:33THE GREEDY ALGORITHM
  5. 3:14LOTS OF OTHER DIRECTIONS OF RESEARCH
  6. 4:09ON TIME-SHARED SYSTEMS, RESOURCES VARY
  7. 4:59THIS PAPER: THE VARIABLE-PROCESSOR CUP G.
  8. 6:27How DOES GREEDY PERFORM?
  9. 7:52WHAT ABOUT FOR SHORTER GAMES?
  10. 8:50WHAT IF THE EMPTIER IS RANDOMIZED? Important Note: The filler is an oblivious adversary
  11. 10:50PUTTING THE RESULTS TOGETHER
  12. 12:03THE GOAL
  13. 12:15INDUCTIVE HYPOTHESIS: n-1 CUPS
  14. 14:06FREEZE CUP 1 DURING THE RECURSION
  15. 15:25SET p = 1 AND PLACE 1/2 IN EACH CUP
  16. 16:09DOWNSIDES OF THIS CONSTRUCTION
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