~/talk

Build Agility with Design Sprints

Talkat GOTO Berlin 2018 · 2018-10-31..11-02· [design-collaboration]
slides:none on file

Design sprints compress discovery into a five-day sprint that maps the problem (Mon), sketches and remixes solutions (Tue), decides and storyboards (Wed), builds a high‑fidelity prototype with tools like InVision/Sketch/Unsplash (Thu) and tests with 5–7 users (Fri). Prototypes take hours, not months; physical mockups are feasible via 3D Hubs prototype and local 3D printing. When paired with rules — continuous customer feedback, six‑week release cycles, daily deploys — the process yields quick, actionable learning and can push viable ideas toward production.

AI-written summary · about

  1. 0:00Introduction
  2. 1:57Arnold Rothstein
  3. 3:24Design Sprint
  4. 5:04First Design Sprint
  5. 7:43Rothstein Set the Scene
  6. 9:02Key Assumptions
  7. 10:40Problem Space Mapping
  8. 14:11Sketching
  9. 16:18Storyboarding
  10. 17:51Prototyping
  11. 22:37Mapping
  12. 27:07Testing Day
  13. 28:20Design Sprint 3
  14. 35:27Working Solutions
  15. 38:09Experimentation
  16. 40:55Boundaries
  17. 43:37Delivery
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