A Cartoon Quest: New Adventures for WebAssembly
summary
WebAssembly already runs C/C++/Rust in browsers and powers AutoCAD and Lightroom ports, with a source‑maps parser showing 11-fold and another parser 86x speedups; engines add streaming compilation, tiered baseline+optimizing compilers and precompiled HTTP cache, and projects use Cranelift in runtimes (Fastly, Wasmtime). Proposals under development include threading/shared array buffers, SIMD, 64‑bit addressing, reference types/host bindings and GC, and tooling like wasm-bindgen and wasm2js enable integration and backwards compatibility.
AI-written summary · about
chapters (32)
- 0:00Introduction
- 1:00What is WebAssembly
- 2:08Misconceptions
- 3:09Skill Tree
- 3:29The Beginning
- 4:32Skills Needed
- 6:00Memory
- 7:22MVP
- 8:08Heavy Applications
- 8:34Multithreading
- 10:06Streaming Compilation
- 11:51JIT Compilation
- 13:51Heavyweight Applications
- 14:15Regular Web Development
- 16:59WebAssembly Tools
- 21:06Achievement Unlocked
- 21:31HighLevel Language Features
- 24:30Debugging
- 26:35Outside the Browser
- 29:12Utility
- 30:02Browser Toolbox
- 30:15Nodejs
- 33:22Node with WebAssembly
- 35:14WebAssembly POSIX
- 36:37Unlocking Other Use Cases
- 36:50CDEnds Server Lists Edge Computing
- 38:12Runtimes
- 40:09Blockchain
- 41:27CLI
- 41:39Internet of Things
- 42:17Misconception about WebAssembly
- 43:20Collaborators








