Solving real-world problems with a (mini) Design Sprint
summary
A 90-minute capsule compresses a 4–5 day Design Sprint into a hands-on loop using How Might We reframing, Crazy 8s (each person draws eight ideas in eight minutes), and a three‑panel solution sketch turned into an elevator pitch. Groups of 4–6 generate roughly 40 concepts in one sprint, vote with three dots and use a designated super‑vote tiebreaker. No working prototype is built here; outcome is prototype‑ready storyboards and tested pitches, not validated user tests.
AI-written summary · about
chapters (11)
- 0:00Workshop setup
- 4:23Speaker introduction
- 7:34Real-world problems
- 15:03Long-term goal
- 21:36Reframing challenges
- 35:21Crazy Eights technique
- 48:44Idea selection
- 59:55Catchy title
- 1:04:46Storyboard design
- 1:14:02Playback pitches
- 1:25:19Workshop feedback
related talks
25mHow to run a design sprint without a panic attack
47mBuild Agility with Design Sprints
27mRunning a Design Sprint on Android
44mFaster from Problem to Prototype with Design Sprints: Are MvPs Dead?
27mGoogle Design Sprint: what it's for and why you should try it
42mRemote Design Sprints Workshop
40mThink Like a Designer
42mWhen We Design Together
