Practical Android Games Development
summary
Step-by-step setup shows extracting the APK SHA1, adding a separate debug client ID so multiple devs can test, and linking apps (up to 20) in the Game Services console; code uses the Google API client and Base Game Activity / gamehelper and GoogleAuthUtil to fetch tokens. Testers can reset achievements via a web-linked Client ID or on-device code that calls the REST management APIs; leaderboards support custom unit formatting and plurals per locale; anti-cheat uses a hide player API and matching unhide/list endpoints; published features earn usage-based badges.
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chapters (18)
- 0:00Start
- 2:32Set Up a Game in the Google Play Developer Console
- 6:46Branding
- 7:08Sign-In
- 10:34Localization
- 11:25Achievements Translations
- 11:38Leaderboard Formatting
- 19:48Base Game Activity
- 20:10Get the Auth Token
- 22:10Publish
- 22:33Assets
- 23:07Publishing
- 23:44Badges
- 27:20Sequels
- 27:38Add New Resources
- 29:40Leaderboards
- 31:23Hiding a Player
- 34:34Find Players Ids
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