GDC 2022
who it's for
Unity developers, rendering engineers, tools engineers, technical artists, multiplayer engineers, live-ops managers, community managers, build and release engineers
topics
URP Forward+ rendering; HDRP ray tracing; DOTS ECS 0.50; CoreCLR scripting backend; Visual Scripting with C#; Plastic SCM in-Editor check-in; PS VR2 foveated rendering; DLSS frame-rate scaling; Gerstner water shader; Addressables and Live-Ops tooling; 4D capture meshes; Shader Graph driven vegetation
| title | author | length |
|---|---|---|
| Introducing Unity’s newest game sample, Gigaya | Ben Mcilmoyle, Juan Puerta, Ciro Continisio | 01h 01m |
A high‑production sample game called Gigiya demonstrates a physical character controller, four blended animation cycles, a custom water shader with Gerstner… | ||
| Inside Unity’s new flagship demo, Enemies | Mark Schoennagel | 01h 00m |
Enemies is a continuous real-time cinematic rendered in Unity HDRP at 4K using volumetric 4D capture meshes cleaned by R3DS/Wrap3D, with eyes using a… | ||
| What’s next for gaming? Trends to expect in 2022 | Emory Irpan | 51m |
Data covers 750,000 games from 230,000 developers and shows overall revenue up ~30% year‑over‑year and daily active users more than 50% above Jan 2019… | ||
| The Unity roadmap for 2022 | Andrew Bowell, James Stone | 50m |
Unity announces a 2021 LTS shipping in April with stability and Editor workflow fixes, Visual Scripting and faster PSD import, Editor search and device… | ||
| art tools: A new era of creativity | Natasha Tatarchuk, James Jacobs, Chris King, Joe Marks | 01h 02m |
Unity says it is bundling Weta Digital pipelines, SpeedTree vegetation, and Ziva simulation tech to let nonstudios run AAA workflows in the cloud, moving… | ||
| and .NET, what’s next? | Josh Peterson | 30m |
Unity moves from Mono/.NET Framework to a CoreCLR-based runtime while keeping IL2CPP for AOT, ships .NET Standard 2.1 support and a selectable coreclr… | ||
| DOTS authoring and debugging workflows in the Unity Editor | Damian Campeanu | 56m |
Upcoming DOTS Editor tools show concrete workflows: Entities 0.50 adds an Archetypes window, Components and Systems panels, two Profiler modules, and Entities… | ||
| Tackling toxicity: How to build a thriving player community | Ludivine Munch, Nico Perony | 57m |
Gaming toxicity is framed as solvable with an AI pipeline that analyzes voice acoustic intonation models instead of unreliable transcripts, extracts evidence… | ||
| How SYBO runs the decade's most downloaded mobile game | Dustin Burg, Mathias Gredal Nørvig | 01h 00m |
Studio describes ten years of Subway Surfers as a replayable, touring endless runner with 3.2 billion downloads, ~100 million monthly players and peaks above… | ||
| Building next-gen games for PlayStation VR2 with | Bria Williams, Fabien Houlmann, Dave Ruddell, Jono Forbes | 55m |
Unity adds PS VR2 support via the Unity XR SDK and updated PS5 graphics backend, shipping URP/HDRP support, XR Interaction Toolkit, Frame Debugger and a demo… | ||
| The path to leveraging DOTS in production | Laurent Gibert, Lauren Frazier, Jonas De Maeseneer | 59m |
Two teams report concrete DOTS outcomes: a 15‑person VR MMO uses hybrid ECS (GameObject+Entities) to tag actions, queue saves to avoid external storage rate… | ||
| Version control for game developers | Michael Saver, Marie-Christine Babin, Neha Khalwadekar | 33m |
Demonstrates Plastic SCM integrated into Unity with fast in-Editor check-in and branching, file locking, annotate/history views and a Unity Dashboard mockup… | ||
| How Unity Gaming Services addresses unsolved problems in gaming | Joanna Van Gansen, Khaled Abdel Rahman | 26m |
Explains concrete Unity offerings and milestones: a Relay peer-to-peer setup shown working in under 25 minutes, Multiplay hosting that powered Apex Legends to… | ||
| Fulfilling your multiplayer game’s potential | Larry Rye, Daniel Stansens | 27m |
Shows how Unity Gaming Services and Multiplay get a struggling multiplayer project to “boring” launches by swapping bespoke backend work for proven components… | ||
| Ads as your asset: Improving the player experience | Bryan Streit, Shazad Mohamed, Kelly Kang | 22m |
Pixel United and Unity present a case study showing ads can boost retention: Unity analyzes data from over 250,000 developers and ~750,000 apps and finds… | ||
| Making beautiful cross-platform content with URP | Felipe Lira, Jonas Mortensen | 56m |
A practical URP briefing that shows what was built and what changed: the Boat Attack demo runs 80 FPS on a MacBook Pro, needs shadow/cascade and LOD tweaks to… | ||
| From creation to connection: What’s new for multiplayer gaming at | Caleb Atwood, Dan Richards, Samuel Bellomo | 59m |
Overview of Unity’s multiplayer stack: Netcode for GameObjects for state sync, a shipped vertical sample Boss Room demonstrating network variables, server… | ||
| nothing matches | ||