Ciro Continisio
where else to find them
no profile links on file
what they talk about
all 4 in the filters
where they keep going back
no series more than once — all 4 in the filters
on a stage with
- Ben Mcilmoyleonce
- Juan Puertaonce
who talks about the same things
- Andy Touch22 talks
- Mark Schoennagel11 talks
- Adam Myhill17 talks
- Mike Wuetherick11 talks
- Mathieu Muller11 talks
| title | conference | date |
|---|---|---|
| Introducing Unity’s newest game sample, Gigaya | GDC 2022 | 2022-03-21 |
A high‑production sample game called Gigiya demonstrates a physical character controller, four blended animation cycles, a custom water shader with Gerstner… | ||
| Codemotion Berlin 2019 I Ciro Continisio, Lead Evangelist, EMEA - Unity Technologies (Interview) | Codemotion Berlin 2019 | 2019-11-12 |
Data Oriented Tech Stack (DOTS) claims to make Unity “run super fast” by prioritizing memory layout and multithreading so you get performance by default and… | ||
| A revolution is coming! Writing performant and safe multi threaded code in Unity | Codemotion Rome 2018 | 2018-04-13 |
Unity unveils a C# Job System + Entity Component System + Burst compiler stack that makes multi‑threading and data‑oriented layout practical: spawning 100,000… | ||
| Implementing Machine Learning the Unity way | Codemotion Milan 2017 | 2017-11-10 |
Shows how Unity’s ML‑Agents uses TensorFlow Python for external training and exports a .bytes model that is reimported as an internal brain. Demonstrates… | ||
| nothing matches | ||