Creating Video Games with Panda3D
summary
Presents how to create video games using Panda3D, the open-source 3D game engine. Covers the engine's Python API and workflow for building games (scene graph, models, textures, input, collision, and basic animation). Includes practical examples and tips for structuring a Panda3D game project.
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chapters (19)
- 0:00Panda3D game creation
- 1:51Panda3D overview
- 3:37Real-time graphics basics
- 9:19Panda3D scene structure
- 17:35Game development tools
- 25:05Blender to Panda3D pipeline
- 29:25Scene organization
- 36:28Nodes and transformations
- 41:08Animation sequences
- 49:35Task management
- 57:08Event handling
- 1:02:18Lighting in Panda3D
- 1:06:19User interface
- 1:08:27Post-processing
- 1:15:36Physics engines
- 1:17:43Mini-game demo
- 1:22:50Game distribution
- 1:27:26Cross-platform performance
- 1:30:42Q&A
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