Building Procedural Games with Python and Godot
summary
Uses the Godot Python add-on to run real Python inside Godot, imports the TCOD library to run a binary space partitioning dungeon generator, and paints results into a Godot TileMap using a Kenney tileset with specific tile index 15 for empty floor. Demonstrates installing packages with pip, copying a Python3 DLL on Windows, basic room and hallway builders, and fixing the visible grid by disabling texture filtering, all producing connected procedural dungeons with immediately runnable Godot scenes.
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