~/talk

Procedurally Generated Monsters! A complete example of Python game development

Talkat PyCon US 2024 · 2024-05-15..05-23· [creative-coding, python]
links:none on file
slides:none on file

A complete pipeline from idea to product: a Python 2D monster‑collector that is released on itch.io and Steam, built in about nine months from first commit, and deployed after a $100 Valve fee so yes it works. Core tools are pygame / pygameCE and numpy; image shaders and procedurally generated sprites, stats, dialogue and moves (there are about 72 monster categories and 23 move‑animation algorithms). Architecture uses renderer objects that return the next renderer; PyInstaller + GitHub workflows handle builds with a manual Steam step.

AI-written summary · about

  1. 0:00Procedural monsters intro
  2. 1:52Pramon and Python
  3. 5:02Procedural generation in Pramon
  4. 9:02Python dev costs
  5. 12:57Python constraints
  6. 14:40Key Python libraries
  7. 18:32Numpy for graphics
  8. 20:20Procedural animation
  9. 23:05Deploying Python games
  10. 25:32What would I do differently in Pramon
  11. 26:56Q&A
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