~/talk

Develop Games with Panda3D and Python

Talkat PyOhio 2012 · 2012-07-28..07-29· [game-development, creative-coding]
links:none on file
slides:none on file

Shows a working Panda3D + Python pipeline that builds a multiplayer prototype in four concrete stages: add models (convert to .egg and use loader.loadModel), drive a player with the task manager, prevent passage with a pusher collider using per-object collision spheres, and wire a TCP client‑server network. The demo spawns 100 placeholders in a ring with a deliberate gap, uses instancing to save memory, and runs—server and client scripts plus assets are on the Dropbox/flash drive.

AI-written summary · about

  1. 0:00Start
  2. 19:30ADDING OBJECTS
  3. 41:36Driving the Player
  4. 52:44Collisions
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