Family Project: Three Keys and a Boss
summary
Family builds an ASCII dungeon crawl called Three Keys and a Boss in Python with an engine that exposes a Python API for simplified scripting so the 19‑year‑old draws art and writes storyboards while the 13‑year‑old codes against map modules and a five‑year‑old tester tries to break things. Design specifies colored keys, three levels plus boss dragon, goblins and barrels; the API takes unexpectedly long, a blackout and vacation derail the timeline, and the game remains unfinished but playable in early prototype form.
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chapters (13)
- 0:00Introducing family project
- 1:04Why Three Keys and a Boss
- 2:12Assigning family roles
- 3:15Game story and mechanics
- 4:38Junior’s code contributions
- 5:42Testing and debugging
- 7:04Project timeline and setbacks
- 8:34Kids’ code understanding
- 10:51Future variations and education
- 12:16Balancing fun and learning
- 13:41Text-based Python choice
- 15:54Learning Python and plans
- 17:46Q&A








