Creating videogames with Panda3D
summary
Shows how to use the Panda3D engine to create video games with Python, covering the engine’s features and workflow for game creation. Includes concrete material on using Panda3D’s APIs and tools to build and run interactive 3D applications.
AI-written summary · about
chapters (26)
- 0:00Intro
- 0:42Contents
- 2:43How does it works?
- 5:12Rendering
- 7:26Scene objects
- 9:35Camera
- 12:01Tools
- 12:15Renderer
- 13:24Modelling software
- 13:58Production chain
- 15:48Panda 3D
- 18:243D Scene
- 19:18Root-nodes
- 21:52PandaNode
- 22:26NodePath
- 24:57Transformation
- 25:25Intervals
- 26:26Events
- 28:17Light Nodes
- 31:35Crazy Eddie GUI
- 31:48Post-processing filters
- 34:42Shaders
- 36:33Shader Generator
- 38:53Physics Engine
- 39:58Ingredients
- 40:39Objectives
related talks
01h 46mDevelop Games with Panda3D and Python
28mPress Play with PyGame
43mMaking games in pygame
04mGame Programming with Python and PyGame, by Mr Valdez - Part 1
24mMaking Games With PPB
05mBuilding Procedural Games with Python and Godot
28mMaking Games
28mChicken Police: Character Creation and Worldbuilding in a Narrative Video Game
