Crafting quality that endures
summary
Claims that quality is the core strategy, not a nicety: build small cross‑functional teams, use intuition and customer conversations over A/B as sole arbiter, ship MVPs only internally, and enforce a zero-bug policy with fixes within seven days. Results presented include year two profitable growth, 10,000 paying organizations by year four, typical account expansion of 2–3x, and a customer support example of 30-minute response 45-minute fix. The product-centric approach scales into sales and retention.
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chapters (16)
- 0:00Intro
- 0:50What is craft
- 3:35The cycle of craft
- 6:40Quality
- 8:10The process of quality
- 9:02Why is quality so rare
- 9:51Linears strategy
- 11:22Why quality helps
- 13:53Working with best companies
- 14:24Organic Tweet
- 15:10Principles
- 16:47Summary
- 17:29Cycles of technology
- 18:28Quality is a choice
- 19:00The right thing to do
- 19:33Conclusion








