Building the next computing platform
summary
Conference session claims the current app interaction paradigm is probably wrong and outlines 10- and 20-year timelines for change, arguing interfaces become highly anticipatory and minimal. Concrete prototypes include a mesh-wall prototype and gaze-tracking “silly hat” demos, plus a shipped Orion AR headset used for internal testing. Design decisions hinge on taste, early-adopter prototyping, and user research (the famous mouse vs keyboard secretarial study is cited), with hardware, sensing and AI named as the enabling tools.
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chapters (11)
- 0:00Intro
- 2:28Theory of Mind
- 3:50Human Agency
- 6:31Project Forward
- 9:19Middleware
- 11:41Reinventing
- 15:06Design as a discipline
- 18:06How could it be done
- 20:03Designing for yourself
- 23:08The taste barrier
- 26:24Future of computing
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