What Am I?
summary
Live-coded a simple simulation that visibly renders a green multi-part body and moves it by updating a leading edge array, mapping inputs to direction so arrow commands move the head. The world contains random red food; collision is implemented as array equality so head contact mutates the world and appends parts to grow the body. Built self-collision detection so when the head enters its own body the model sets the creature as dead — the little demo runs and clearly shows growth on eating and death on self-consumption.
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