~/talk

The Basics of Profiling

Talkat ACCU 2022 · 2022-04-06..04-09· [web-performance]
slides:none on file

Explains when sampling versus instrumentation actually finds root causes, demos the game profiler Optick live and compares it to vTune; shows a mutex that disappeared from the profile but left startup unchanged, a bug where a texture rebuilt every frame kills rendering, and A* pathfinder code where linear search and bad std::map use cost tens of percent of CPU. Covers timeline visualization, thread/core contention, and practical advice to add lightweight instrumentation to builds so the next regression is obvious.

AI-written summary · about

  1. 0:00Introduction to profiling
  2. 2:12The theory of performance
  3. 4:29Profiling methodology
  4. 8:27Sampling vs instrumentation
  5. 13:26Practical implementation
  6. 16:23Live demo: Game performance
  7. 21:58Visualizing profiling data
  8. 28:54Interpreting profiler results
  9. 37:22Advanced metrics with vTune
  10. 43:06Threading and synchronization
  11. 49:56Bottlenecks and data patterns
  12. 56:02Conclusion and Q&A
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