Extending Reality
summary
Shows how to build a practical WebXR experience: detect WebXR support, start a WebXR session, and render a scene with camera and renderer. Uses PlayCanvas to create a low‑poly dancing avatar, spawn tomatoes that squash with sound on the floor, and demonstrates testing on Android 9 + Chrome Canary with WebXR flags enabled. Covers image tracking, depth occlusion, hand and controller input, and notes roughly 70% browser support with polyfills or third‑party/Mozilla viewers needed on some platforms.
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chapters (8)
- 0:00Introduction
- 1:47Virtual reality
- 8:28Augmented reality examples
- 15:02WebXR and support
- 19:46WebXR basics
- 21:33PlayCanvas demo
- 30:14Conclusion
- 31:20Q&A
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