5 things being a game designer taught me about tech writing
summary
Five concrete takeaways: treat each help page as a marketing entry that must sell the product by teaching and inspiring; use layout tools like inset boxes, floating text and iconography to create visual anchors; deliberately combine instructions examples commentary as distinct context channels so readers form cognitive glue; design information architecture for semi linear content because books fail that use case; apply accessibility rules from tech docs to games and run cheap UX research when budgets are tiny.
AI-written summary · about
chapters (6)
- 0:00Intro
- 0:40Sell your product
- 1:35Power of layout
- 2:36Context channels
- 3:26Avoid bombarding
- 4:11Information architecture
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