Creating AR Apps with RubyMotion
summary
Claims that RubyMotion (soon DragonRuby) builds native AR apps with ARKit and SceneKit, shows live coding that compiles a simple ARDemo box and successfully deploys to a real device, explains using motion provisioning, REPL limitations on devices, and integrating Ruby tools like rake bundler and Bacon tests. Demonstrates two shipped examples — a location-based Places of Interest app and a playable SurvivAR game — credits an intern for building the game.
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chapters (12)
- 0:00Introduction
- 0:32Why RubyMotion
- 3:06What is RubyMotion
- 5:33Why did I choose RubyMotion
- 5:52Why I disliked Objective C
- 6:45Problems with RubyMotion
- 7:38Why not teach
- 10:42Start somewhere
- 11:00Creating a new motion app
- 18:20Creating a scene view
- 24:02Adding a box
- 29:27Adding a point of interest
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