~/talk

Creating AR Apps with RubyMotion

Talkat RubyConf 2019 · 2019-11-18..11-20· [ruby, reactive-programming]
slides:none on file

Claims that RubyMotion (soon DragonRuby) builds native AR apps with ARKit and SceneKit, shows live coding that compiles a simple ARDemo box and successfully deploys to a real device, explains using motion provisioning, REPL limitations on devices, and integrating Ruby tools like rake bundler and Bacon tests. Demonstrates two shipped examples — a location-based Places of Interest app and a playable SurvivAR game — credits an intern for building the game.

AI-written summary · about

  1. 0:00Introduction
  2. 0:32Why RubyMotion
  3. 3:06What is RubyMotion
  4. 5:33Why did I choose RubyMotion
  5. 5:52Why I disliked Objective C
  6. 6:45Problems with RubyMotion
  7. 7:38Why not teach
  8. 10:42Start somewhere
  9. 11:00Creating a new motion app
  10. 18:20Creating a scene view
  11. 24:02Adding a box
  12. 29:27Adding a point of interest
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