~/talk

Intro to WebGL with Python examples

Talkat Python + DS fwdays'24 conference · on Saturday, 2024-04-20· [web-platform, creative-coding]
slides:none on file

Shows a working pipeline: initialize raw WebGL with PyScript, compile and load GLSL shaders, feed vertex buffers and render a triangle, then animate. Demonstrates higher-level stacks too: importing and controlling three.js from Python to render a Python logo, a scene of 50,000 cubes, HDR lighting and orbit controls, and a deck.gl/Panel example mapping Manhattan taxi rides from CSV. Code and live examples run in the browser via PyScript/Pyodide.

AI-written summary · about

  1. 0:00Introduction and motivation
  2. 1:47WebGL and shader basics
  3. 6:12Evolution of graphics APIs
  4. 8:13Integrating Python with PyScript
  5. 10:51Rendering a triangle
  6. 18:21Building 3D with Three.js
  7. 23:48Advanced 3D interactions
  8. 28:50Professional data visualization
  9. 30:10Concluding thoughts
  10. 31:44Q&A session
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