Through the Warp Zone: Hacking Super Mario Brothers
summary
An emulator reconstructs the NES by running its 6502 instructions so a dumped 40 kilobyte ROM becomes editable; using Hex Fiend to search and change bytes (for example the warp label bytes 04 03) and running the modified image in Medifin emulator sends Mario to a different world (04 → world 8) or to the minus world when a label byte becomes the space value; discovery relies on a hand-made disassembly found on GitHub and trial edits that visibly work.
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chapters (13)
- 0:00Emulation and Super Mario
- 1:10Emulating Nintendo hardware
- 3:36ROMs and disassembling Super Mario
- 9:18Live demo: warp zones
- 12:53Minus world glitch explained
- 18:30Hacking warp zones via ROM edits
- 22:00Why minus world glitch happens
- 26:13Procedural worlds in Super Mario
- 32:26Custom worlds via ROM edits
- 34:22Game Genie and memory hacking
- 39:12How Game Genie worked
- 45:05Music and procedural generation
- 46:53Future projects and closing
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