Net Art Praxis: Making Internet-Based Visual Art using Open Source
summary
Defines net art as web-native work tied to the browser and shows concrete projects: a frame-by-frame animation served by sequential URLs, Flash-based video-sites, popup-heavy social-video pieces, and a WebGL scene of shiny 3D “trees” used as a soundcheck. Covers tools three.js playground, paper.js and canvas/SVG, mentions webcam via userMedia, and a downloadable 3D demo with textured cubes that fires rockets. Argues net art resists ownership (see paddles.on auction stipulation), source is usually open so view source and remix; three.js has a steep, unstable API.
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chapters (8)
- 0:00Start
- 1:04Internet Distribution of Art
- 18:23Creative Use of the Internet
- 19:38Influence of the Flash Movie
- 20:30Collaborations between Artists and Programmers
- 22:15Digital Art Auction
- 23:45Graphics Libraries
- 42:53What Is Art








