~/talk

Punishment Driven Development

Talkat NDC London 2017 · 2017-01-16..01-20· [soft-skills, engineering-leadership]
links:none on file
slides:none on file

Shows that tying pay to UAT bugs backfires on juniors, stresses people, rewards nondoing and drives helpers away, with the concrete example of a bonus inversely proportional to number of bugs found in UAT. Describes simple fixes that work: send one‑line decision emails so a sidelined developer follows through, change color schemes so live and test differ, apologize to defuse rage. Cites a 2015 coil study on the dorsolateral prefrontal cortex that lowers the urge to punish but not blame.

AI-written summary · about

  1. 0:00Blame-driven development
  2. 1:02Toxic management examples
  3. 2:00Interactive team competition
  4. 3:49Scenario experiment part 1
  5. 6:38Punishment in the workplace
  6. 8:28Bonus scheme analysis
  7. 10:38Reasons for punishment
  8. 11:59Scenario experiment part 2
  9. 13:38Neurodiversity and teamwork
  10. 16:02Scenario experiment part 3
  11. 17:53Self-punishment at work
  12. 19:49Managing difficult stakeholders
  13. 23:11Emotional regulation
  14. 24:27Scenario experiment part 4
  15. 25:28Handling conflict with empathy
  16. 29:54Continuous improvement
  17. 31:44The science of blame
  18. 34:15People-driven manifesto
  19. 35:39Q&A session
  20. 53:17Conclusion
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