Detection and Differentiation of Obstacles in Repeated Adaptive Human-Computer Interactions from ...
summary
System implements a matching-card task with two induced obstacles: a memory load via a cumulative-sum secondary task and a visual impairment by showing brown-tinted cards; adaptations are either repeating previously seen cards or adding auditory identifiers for positions. Real-time detectors use EEG and interaction logs, fused by a dynamic Bayesian network to pick adaptations across sessions. Initial decision accuracy averages 72.5% and climbs to 98% after additional interactions, showing the multimodal fusion corrects earlier wrong adaptations.
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chapters (8)
- 0:00Introduction and motivation
- 1:47Obstacle detection techniques
- 3:37Multimodal data approach
- 5:26Game design and obstacles
- 7:30System architecture overview
- 8:16Evaluation and results
- 9:38Model correction analysis
- 10:05Conclusion and summary
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