Get rich quick! Using Boost.Beast WebSockets and Networking TS
summary
Claims that single‑developer WebSocket games earned tens of millions and hit ~$100k/day; shows a working C++11 Boost.Beast server and a one‑file HTML/JavaScript client, plus Docker and repo links so the demo runs. Explains concrete APIs: buffer sequences, dynamic_buffer, async_read/write, io_context run/threads and strands, shared_ptr lifetime pattern, and a WebSocket session queue; builds a multi‑user chat server that compiles and actually broadcasts messages. Networking TS concepts and source code are presented for immediate reuse.
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chapters (22)
- 0:00Introduction and setup
- 1:47Case study of successful WebSocket apps
- 3:11HTTP and WebSocket protocols overview
- 7:05Networking TS and Beast overview
- 8:29I/O context and socket basics
- 9:11Buffer sequences in Networking TS
- 12:42Dynamic buffers explained
- 14:06Asynchronous I/O concepts
- 17:01Completion handlers and threads
- 21:38Threading models in Networking TS
- 23:24Chat server architecture
- 24:29Shared state implementation
- 25:53Main function and listener setup
- 26:58Listener run function
- 29:49HTTP session implementation
- 34:53WebSocket session implementation
- 38:22Sending messages in WebSocket session
- 40:27Client implementation overview
- 43:15Client HTML and JavaScript
- 46:27Potential applications and monetization
- 47:52Learning resources and advice
- 48:56Conclusion and Q&A








