Collaborative and Iterative UX Curriculum Development
summary
Curriculum shows concrete exercises: a one‑session midfi mobile app prototype built with Marvel app, multiweek projects using Figma, and physical prototyping with 3D printers and a laser cutter. Students conduct recorded interviews, produce empathy diagrams and journey maps, and test prototypes; a degree‑audit redesign and a food‑security project lead to campus changes including adopted UI tweaks and a mobile pantry. Sign‑language synthesis and a Singing Sketch app become student projects, and faculty run learner experience design workshops with pre/post surveys.
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chapters (9)
- 0:00Introduction to UX curriculum
- 1:12Designing the UX curriculum
- 7:16Industry gaps in UX education
- 19:50Valuable UX learning experiences
- 21:17Collaborating with UX professionals
- 27:22Experiential learning in UX
- 34:03Real-world UX projects
- 39:24Applying UX to teaching
- 41:32Q&A and closing remarks
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