What Is the Metaverse and How Should We Define it?
summary
Defines metaverse as an evolution of games into owned economies, citing 4 billion gamers, a million-plus accounts for Blanco’s Block Party, and a new NFL Rivals project. Describes using serialized vinyl-style NFTs (many collectors keep one unopened), running Blanco’s on EOSIO while moving to an EVM-compatible chain, and acquiring Polystream to compress draw-call data so installs drop from ~8 GB to ~5 MB and stream at ~2.5 Mbps.
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chapters (8)
- 0:00Metaverse and gaming evolution
- 3:09Gaming to metaverse economy
- 6:16Player ownership in games
- 9:04Building lasting metaverse worlds
- 12:11Infrastructure and cloud gaming
- 15:43Metaverse adoption principles
- 20:13Network effects and interoperability
- 23:08Q&A on blockchain choices
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