The Metaverse or Metaverses? Why We Need Interoperability
summary
Panel argues metaverse is early, fragmented and needs concrete standards: land contracts differ across projects, NFT-world peak users are below conference attendance and some platforms show ~1500 concurrent users, not millions. They describe work on a bridge called the M squared network to link metaverses (example: OtherSide / board apes), stress two interoperability types — technical and semantic — cite massive live events (tens of thousands in one space) as the killer use case, and warn about value collapse if land projects aren’t maintained.
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chapters (16)
- 0:00Metaverse interoperability panel intro
- 1:05Defining the metaverse
- 3:55Open vs closed platforms
- 6:43Metaverse state and challenges
- 8:28What interoperability means
- 13:24Games vs metaverse interoperability
- 14:26Historical analogies
- 16:34Interoperability standards
- 17:57Land as interoperability primitive
- 19:42Challenges in standards
- 21:50Crypto’s role and risks
- 23:36Chaos and standardization
- 25:42Growth pace and UX
- 27:06Power of one experience
- 28:09First ideal experiences
- 30:18Closing remarks
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