How to fuck up your remote/offshore development
summary
Claims that offshoring often fails — roughly 50% failure rate — and that project budgets omit real costs like travel, setup and broken comms. Real problems listed: flaky internet that causes two weeks lost to outages, cultural misalignment, and rigid fix-price contracts that trigger penalties. Remedies that actually work are specific: paid ten‑day on‑site kickoffs, investment in reliable video conferencing and infrastructure, hiring senior engineers plus project managers with strong social skills.
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chapters (10)
- 0:00Introduction
- 2:15Why remote development fails
- 7:44Hidden costs of offshore teams
- 14:53Cultural clashes in teams
- 22:34Legacy code challenges
- 29:23Fixed-price contracts backfire
- 33:17Solutions for distributed teams
- 35:25When remote development works
- 40:24Worst-case scenarios
- 46:44Q&A
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