AWE 2015
| title | author | length |
|---|---|---|
| Sony SmartEyeglass introduction | Ramanath Bhat | 09m |
Sony shows two shipping products: a binocular SmartEyeglass and an attachable module. The binocular is mass‑produced, weighs 77 grams, uses a hologram… | ||
| Mind control, x-Ray vision, and Flight superpowers | Yehuda Duenyas | 09m |
A company builds an EEG-driven ride called the Ascent that maps NeuroSky biometric focus values into show-control messages for rigging, sound, lighting and… | ||
| Augmented Reality Rubik Cube Wizard | Steven Punte | 05m |
An augmented-reality app captures all six sides by asking the user to rotate the cube, reads tile colors with OpenCV, then feeds them to a two-phase solver and… | ||
| The Myo Arm Band for gesture control | Stefan Alexander | 12m |
Myo is an armband that reads muscle electrical activity with eight EMG sensors and inertial motion to control pointers and apps; it recognizes five built‑in… | ||
| Introducing the BublCam 360 camera | Sean Ramsay | 06m |
A lightweight consumer spherical camera captures zero blind spots, records 720p@30fps and 1080p@15fps video, and shoots 14 megapixel photos (about 5000×3000)… | ||
| Introduction to OMAR AR browser for Arab world | Satyabrata Acharya | 15m |
An Arabic-language AR browser for Android and iOS that targets high smartphone penetration markets (Oman ~63% mobile smartphone penetration, mobile broadband… | ||
| Social Augmented Reality - what it is and how to get it | Sally Applin | 17m |
Defines poly social reality as multiplexed synchronous and asynchronous messages and calls heterogeneity (different headsets, phones, apps, cultures) the core… | ||
| design disruptive tech for friendly innovations | Nicolas Henchoz | 20m |
Lab at EPFL and an RIT design school campus experiments since 2007 to push AR past the hype curve, claiming design turns technical performance into lasting… | ||
| Phenomenological study of Augmented Reality | Nicola Liberati | 12m |
Argues for flipping current practice: instead of importing virtual cues into the world, design AR objects that import everyday materiality and… | ||
| Bringing back human interaction to a digital world | Motti Kushnir | 07m |
Claims a single engine replaces depth sensors by combining two VGA cameras with IMU fusion to build real-time 3D maps, track position/orientation, and enable… | ||
| Projection-based Augmented Reality games | Meghan Athavale | 07m |
A low-cost system called LUMO play turns a cheap LED projector plus a tiny processor and simple vision into motion- and object-reactive games that run in… | ||
| Making video games real | Mark Ladd | 09m |
LyteShot presents an open-source gaming platform that marries console-style mechanics, geolocation and AR with cloud-synced real-time play; hardware includes a… | ||
| Mobile text recognition for Industrial AR | Lukas Kinigadner | 04m |
A demo of an offline, highly accurate OCR pipeline uses Anyline SDK plus a Wikitude plugin to read printed IDs, voucher codes on Red Bull cans, and numeric… | ||
| VR and AR for commercial entertainment | Kevin Williams | 09m |
Survey of deployed systems and lessons learned: commercial VR/AR runs in theme parks, arcades and dark rides using ruggedized HMDs (cleanable, drop‑tested)… | ||
| Ambient Intelligence and Emotionally Intelligent Devices | JR Alaoui | 11m |
Software reads facial micro‑expressions in near real time using convolutional neural networks trained on over a million images and reports seven universal… | ||
| A World of More Natural and Humanized Interaction | John Elvesjo | 09m |
Tobii builds and ships eye-tracking hardware and SDKs, now in a wearable called Tobii Glasses 2, with about 600 employees and usage by thousands who rely on… | ||
| Transform intent into action through your eyes | Jim Marggraff | 14m |
Claims a working eye‑interaction platform that turns gaze into reliable commands for HMDs, built as a hardware + software system and evolved from late‑90s… | ||
| The Augmentable Timeline | Jay Van Buren | 11m |
A printed, augmentable timeline overlays AR content on a physical paper/metal display that is 12 feet long today and planned to scale to 120 feet covering… | ||
| Enterprise Mobility | Jay Kim, Jonas Petterson | 12m |
Skylight release five adds a unified UI layer and a new Workstreams task manager built over two years to reformat enterprise workflows for wearables, with… | ||
| Perception and interaction design | Jason Jerald | 08m |
Condenses roughly 30,000 hours of development into the the vr book and catalogs about 100 interaction techniques into higher-level patterns: selection… | ||
| Asset Performance Management with AR | Zac Taschdjian | 07m |
Argues that combining AR, IoT and machine learning creates manipulable asset models like a digital twin of a turbine that fuses speed temperature vibration… | ||
| Augmented Reality for retail | Yoni Nevo | 10m |
Markerless AR platform for retailers shows live product visualization for consumers with 4,000 SKUs already deployed to a major ecommerce site, integrated via… | ||
| Visualizing voting results | Hernan Martinez | 10m |
Augmented reality overlays live election tallies onto a printed map as marker, covering 19 counties and ~76 cities for a state of 3 million people with about 2… | ||
| Augmented Reality for real estate | Vitaliy Goncharuk | 10m |
Company builds an AR/VR sales platform launched a year ago that overlays interactive floor plans, 360 interiors and product buttons onto physical models and… | ||
| Product visualization for sales | Jean-François Chianetta | 07m |
Augment is a mobile app that places true-scale 3D product models into customers’ environments, claiming 2 million downloads and support on ~5,000 devices… | ||
| Augmenting brand awareness using location services | Edwin Rivera | 07m |
A white‑label mobile marketing platform called Candy Bar uses AR plus GPS, OCR and beacons and GPS triggers to place virtual objects in real stores, show… | ||
| Augmented Reality for Healthcare | Drew Deaton | 12m |
Uses real-time merged reality to let a remote expert “reach in” with virtual hands over live OR video; patents filed 2006–07 cover that interaction. Deployed… | ||
| Heads-Up Augmented Reality for Dismounted Tactical Operations | David Roberts | 10m |
ARC4 is a fielded heads-up AR system that overlays geo-registered icons locked to real-world features, lets users query items by gaze, and shares persistent… | ||
| Maintenance Guidance System | David Nedohin | 14m |
Scope AR demonstrates a three‑level maintenance system: classroom tablet control pushes synchronized step‑by‑step 3D animations to trainees in aerospace and… | ||
| AR in Oil and Gas | Daniel Kaplan | 09m |
Prototype overlays live experiment metrics on headsets using Google Glass and the Apex Labs Skylight platform, pulling lab data into a VM and a custom API so… | ||
| Augmented Reality in Cars | Cuong Tran | 13m |
A prototype 3D head-up display (HUD) projects graphics into the world with per-pixel depth and variable accommodation from near to infinity, giving about 17°… | ||
| augmented reality indoor navigation | Clemens Kirner | 07m |
Optical-tracking indoor navigation that maps large venues using only a smartphone camera and sensors, producing a point cloud and images for localization — no… | ||
| Magic Books | Christina York | 09m |
spellbound builds a mobile AR platform that layers animated characters, read‑aloud audio and tappable word definitions onto real paper books for 4–8 year olds… | ||
| Augmented Reality for Architecture Engineering & Construction | Charles Woodward | 15m |
VTT reports 15 years of R&D and a 23-person AR team that delivers fielded systems: mobile 4D BIM visualization on tablets for construction sequencing, public… | ||
| Industrial Inspection in High Variability Construction | Brian Bare | 10m |
Augmented reality overlays actual CAD onto ships to do inspections and planning, converting the CATIA product model into spatialized AR on iPads and using the… | ||
| Visual inspection and Damage Assessment | Barry Po | 06m |
Enterprise software called NGRAIN Consort integrates with back-end systems to let technicians capture annotated 3D models on a tablet and link observations to… | ||
| Lowe’s Holoroom | Ari Popper | 12m |
Case study of the Lowe's Holoroom explains a working in-store AR holodeck that lets customers map a bathroom, place doors, windows and thousands of real Lowe's… | ||
| AR for real-world search | Ambarish Mitra | 10m |
Blippar claims an image‑recognition platform with ~50 million users, 10,000 campaigns, 2,500 brands and 86,000 publishers, its logo appearing on ~12 billion… | ||
| iOptik smartglasses + contact lens introduction | Steve Willey | 08m |
A two-piece system combines a lightweight glasses frame (sub‑2 ounces, prototypes at 50° and 70–75° field of view, full HD OLED, claimed 4× pixels per eye vs… | ||
| Atheer One Smartglasses Introduction | Soulaiman Itani | 10m |
A complete mobile smartglasses platform with OS, SDK and fleet management that targets enterprise workflows and pilots now with Fortune 500 customers. Hardware… | ||
| Daqri Smart Helmet for Work | Matt Kammerait | 06m |
Video recorded through the helmet’s Android processor shows step-by-step, immersive guided instructions for a filter change and proves the interface can… | ||
| ORA 1 and X Smartglasses | Kayvan Mirza | 10m |
Company ships an enterprise AR headset now and shows a consumer headphone-form AR prototype aimed at 15–30 year olds. Current product is an Android Lollipop… | ||
| CastAR SmartGlasses | Jeri Ellsworth | 05m |
Uses retroreflective projection from glasses onto a tabletop surface instead of waveguides or near‑eye optics, claiming a large field of view and relaxed focal… | ||
| Developing for the Hololens | Aviad Almagor | 17m |
Trimble and Microsoft prove a construction workflow that moves a SketchUp model from design to site and back using a HoloLens prototype: an architect iterates… | ||
| Moverio BT 200 SmartGlasses | Eric Mitzufuka | 07m |
Epson positions the Moverio BT‑200 as binocular transparent waveguide smartglasses with tiny projectors in each lens, Android OS, a front camera and use cases… | ||
| Wearality Sky glasses | David A Smith | 07m |
Wide curved lenses deliver an extraordinarily wide field of view that stay in focus everywhere and produce the largest exit pupil of any headset so users need… | ||
| Augmented Reality for Cultural Heritage data management | Giovanni Landi | 10m |
Two concrete AR systems: a restoration app that uses SLAM tracking to 3D localize annotations and UV‑map multispectral imagery onto a fully scanned Leonardo… | ||
| Training for mechanics with Augmented Reality | Theo Lagendijk | 08m |
A small Dutch studio turns Nissan Academy manuals into a working AR curriculum, proving a Nissan Note II textbook demo convinces the client and leads to live… | ||
| Smart Glasses for the blind | Stephen Hicks | 09m |
A portable system runs on Android with an Epson see-through display and an Asus primeSense depth camera to strip away background clutter and highlight nearby… | ||
| AR Environment for collaboration | Deborah Lemon | 09m |
A project-based course integrates AR as a required element across three campuses and reaches 115 students in five team-built international hotels combining… | ||
| Mind control, x-Ray vision, and Flight superpowers | Yehuda Duenyas | 08m |
Built a mind-controlled levitation ride that maps Neurosky EEG focus values into custom show-control commands for rigging, lighting, sound and atmospherics so… | ||
| Empowering the next generation of content creators | Connell Gauld | 09m |
Announces a web-hosted 3D editor called Zappar Studio for building short-form AR experiences called Zaps, moving beyond drag-and-drop Creator to a fully… | ||
| The Augmented Real Estate Agent | Roland Schmid | 09m |
A database matches and de-duplicates property listings and purchases to create market transparency, ingesting 500,000 listings/day and compiled… | ||
| Advanced Augmented Reality interactions | Chris Wren | 09m |
Five years of prototypes using Oculus Rift DK2 and Leap Motion show concrete UI designs: Float UI, Orbit UI and a roaming meta sphere of buttons that snap and… | ||
| "The Future of Play" | Brian Selzer | 07m |
Argues that augmented reality literally puts the camera back on physical play and shows concrete examples: 52% of kids 5–8 on mobile, Hot Wheels tracks using a… | ||
| Led projections for manufacturing applications | Paul Ryznar | 12m |
Projector-based augmented reality system called Light Guide installs overhead, plugs into factory networks, and replaces paper or tablet instructions with… | ||
| Computer vision game for MRI with Children | Nathan Kroll | 07m |
A mobile game uses the tablet camera and motion-recognition software to evaluate whether a child can lie still long enough for an MRI, aiming to reduce… | ||
| music and dance through brain | Bob van Luijt | 10m |
A wearable EEG reads a dancer's brain and feeds live data into an open GitHub JavaScript composition that maps signals to a software synthesizer; mappings… | ||
| Urban landmark recognition | Assif Ziv | 08m |
A mobile app called Alicewho/Lassoo recognizes storefronts and landmarks by matching a 500-byte place signature against the live camera feed, claiming 100 ms… | ||
| Augmented City of the Future | Mark Skwarek | 10m |
A prototype mobile AR navigation system builds a high-resolution NYU campus map by scanning buildings into point clouds (Mateo used for prototyping) and… | ||
| Positional tracking and new spatial interactions at AWE 2015 | Adam Rodnitzky | 10m |
Structure Sensor hardware (released June 2014) and the Structure SDK deliver markerless 3D scanning with multimodal RGB+depth tracking, room-scale mapping that… | ||
| An Augmented Navy at AWE 2015 | Joshua Kvavle | 10m |
Team interviews 200 sailors surveyed and builds working concepts implemented on Google Glass prototypes that show distance and ETA for underway replenishment… | ||
| Reality Capture & Visualization for Treehouse Design | John Shulters | 12m |
A four‑stage process captures trees with photogrammetry + quadcopter and ground photos to produce mobile, 3D‑printable models that replace guesswork and… | ||
| Projecting veins on the skin at AWE 2015 | Joe Zott, Vinny Luciano | 11m |
A handheld laser camera/projector uses hemoglobin’s IR absorption to detect and reproject a vein map directly onto skin in real time, resolving veins down to… | ||
| ARnatomy at AWE 2015 | Jinsil Hwaryoung Seo | 09m |
Two prototypes connect real bones to layered digital information: an osteology view that labels parts and saves student notes, and a motion prototype that… | ||
| AR for Flight Control at AWE 2015 | Alessandro Terenzi | 08m |
A stereoscopic pocket-sized AR system displays a 3D tunnel-in-the-sky for low-visibility approach and has a working prototype flown in a small test aircraft… | ||
| AR for the Enterprise at AWE 2015 | Alex Hill | 12m |
An enterprise AR platform that combines a content studio, multitenant CMS, Unity-based mobile browser, a REST/JSON data API and offline caching for field use… | ||
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