Location based immersive experiences with Angular and WebXR
summary
A reusable Angular component library that wires Geolocation + WebXR into a real mobile web AR experience, using ThreeJS and WebGL for rendering, Firebase geofire for location queries, and the Polly model API to fetch 3D assets; runs on Chrome Canary or via urgent trials with flags enabled and uses WebXR hit tests to place and select models. The demo places dinosaurs tied to coordinates, debugs over remote devices, and works though browser support remains limited.
AI-written summary · about
chapters (4)
- 0:00Web XR and AR development
- 20:53Angular component design
- 23:13Geospatial data with Firebase
- 23:41Debugging and future of Web XR
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