~/talk

Hairpin: Rethinking Packet Loss Recovery in Edge-based Interactive Video Streaming

name:Zili Meng
links:none on file
name:Xiao Kong
links:none on file
name:Jing Chen
github:lancejchen
name:Bo Wang
links:none on file
links:none on file
name:Rui Han
links:none on file
links:none on file
links:none on file
name:Xue Wei
links:none on file
slides:none on file

Hairpin rethinks loss recovery for edge-based interactive video by choosing per-round mixes of original packets, retransmissions, and redundancy rather than a fixed FEC rate. Evaluation uses ns-3 simulation and production deployments, with an open source simulator and a data center patch, and demonstrates a 40% bandwidth reduction and a 32% deadline miss reduction on average. The system adapts redundancy aggressively as deadline rounds shrink and intentionally waits when extra retransmit opportunities exist.

AI-written summary · about

  1. 0:00The need for low latency
  2. 2:31Latency and tail percentiles
  3. 4:48Redundancy and RTT evolution
  4. 7:02Proposed joint optimization
  5. 9:33Performance benefits
  6. 13:16Design challenges and evaluation
  7. 15:04Conclusion and takeaways
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