~/talks

John Romero

what they talk about

all 8 in the filters

where they keep going back

all 7 in the filters

on a stage with

all 12 in the filters

who talks about the same things

titleconferencedate
Outsmarting the System: What Game Cheaters Can Teach Us About Cyber SecurityWeAreDevelopers World Congress 20252025-07-09
Games lose an estimated $29B lost revenue annually and studios spend $13.5B on anti-cheat while a shadow $76 million cheatware operation shows cheats run like…
Talk on
Fireside ChatWeAreDevelopers World Congress 20252025-07-09
Don't imitate others; original ideas and finish something are singled out as the clearest path into games. Indies and festivals like IndieCade, IGF and GDC…
Panel on
What AI Can, Can’t, and Shouldn’t Do for Gamescode.talks 20242024-09-19
GDC survey shows nearly half of studios report using generative tools like GitHub Copilot, ChatGPT and Adobe generative fill, with 31% of developers using them…
Talk on
What AI Can, Can’t, and Shouldn’t Do for GamesC3 Dev Festival 20242024-06-14
Survey numbers, concrete studio policies, and concrete examples drive the talk: nearly half of studios report some generative AI use, 31% use it personally…
Talk on
John Romero's RoomC3 Dev Festival 20242024-06-14
-- no description --
Talk
DOOM Postmortem: 30 Years of DOOMInfobip Shift 20232023-09-18
A month-by-month 1993 postmortem of Doom explains concrete choices: development on NeXT using a custom level editor DoomEd, textured sprites scanned from toy…
Talk on
DOOM GUY: Life in First Personcode.talks 20232023-09-14
Grows up in Tucson, learns BASIC on Apple II, ships 51 hobby games by 1987, joins Origin then co-founds id; implements smooth scrolling on PC (Commander Keen)…
Talk on
Fireside chat withShift Miami 20232023-05-23
Autobiography releases July 18 and chronicles early mainframe programming at age 11, decade-long assembly work, and the switch to C while still hand‑optimizing…
Panel on
The Early Days of id Software: Programming PrinciplesStrange Loop 20222022-09-22
Chronicles concrete practices not platitudes: claims that constantly shippable code and “no prototypes” speed delivery; tools actually built (Ted tile editor…
Talk on
Day 3WeAreDevelopers Live Week2020-05-25
Day 3 packs practical takeaways: an insurance anomaly system uses unsupervised ML (robust PCA/autoencoder style), spends ~70% effort on feature engineering…
Talk on
The Early Days of Id Software: Programming Principlescode.talks 20192019-10-24
Five concrete rules and concrete outcomes: build games with no prototypes and maintain constantly shippable code, bulletproof the engine with defaults so the…
Talk on
The Quake Postmortem: The End of the Original IdWeAreDevelopers World Congress 20192019-06-06
Quake development pivots from idea to shipping engine: FPU-accelerated 3D on Pentium ~90MHz with 8MB RAM, a true client‑server multiplayer architecture, and an…
Talk on
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.