~/talk

What AI Can, Can’t, and Shouldn’t Do for Games

slides:none on file

GDC survey shows nearly half of studios report using generative tools like GitHub Copilot, ChatGPT and Adobe generative fill, with 31% of developers using them personally and 21% of AAA studios banning them; 84% express ethical concern. Studios still rely on traditional AI—A pathfinding in Doom, behavior trees in Halo 2, procedural biomes in Minecraft, motion‑matching animation—and niche design tricks like Wolfenstein sound zones. Romero Games states no generative AI in our games and warns that generative models can’t truly innovate* and raise copyright and voice‑licensing risks.

AI-written summary · about

  1. 0:00AI in games intro
  2. 4:52Generative AI today
  3. 15:25Traditional AI methods
  4. 23:11AI shouldn’t replace creativity
  5. 31:36AI for art generation
  6. 36:34AI in fighting mechanics
  7. 42:39Staying innovative
  8. 45:502024 games preview
  9. 47:34Ethical boundaries for young game developers
  10. 50:00Q&A
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