Dean Schuster
where else to find them
linkedin:dean-schuster
what they talk about
all 9 in the filters
where they keep going back
- Build Stuff4 editions2021–2025
- NDC London2 editions2024–2025
- NDC Oslo2 editions2023–2024
all 12 in the filters
on a stage with
never shared a talk
who talks about the same things
- Billy Hollis9 talks
- Heidi Waterhouse49 talks
- Chris Atherton5 talks
- Liam Westley21 talks
- Marcel Britsch9 talks
- Ryan Macklin8 talks
| title | conference | date |
|---|---|---|
| Stop Doing Things People Hate Do What They Love Instead | Build Stuff 2025 | 2025-12-03 |
Claim: simply squash bugs and make it faster — those two fixes address the biggest complaints and deliver outsized gains; a Herzman Hornbeck study finds four… | ||
| What the Soviet Space Program Taught Me About Digital Product Development | NDC Copenhagen 2025 | 2025-09-08 |
Soviet missions win early milestones like first spacew walk and Sputnik yet cut testing to hit political dates, exemplified by Zand 5 in 1968 carrying step… | ||
| The Chips and Pickle Story: What's Really Behind Infamous, Historic UI Failures? | NDC Copenhagen 2025 | 2025-09-08 |
A case study tour that links concrete UI choices to real outcomes: a point‑of‑sale chips-and-pickle button that forces unwanted pickles and a mobile app… | ||
| The Chips and Pickle Story: What's Really Behind Infamous, Historic UI Failures? | NDC Melbourne 2025 | 2025-04-29 |
Argues that tiny interface choices cause big failures and shows exactly how: a cash register chips and pickle button and a 25‑character special‑instructions… | ||
| Digital Spit-Fire Interface Rage: How to Calm the Savage User | NDC London 2025 | 2025-01-27 |
Diary-style research of 200+ users (Hertzum & Hornbæk) finds 6.6 minutes per hour of frustration, 84% of problems repeat and 74% still complete the task; top… | ||
| Indispensable Principles for Designing Complex User Interfaces | Wey Wey Web 2024 | 2024-11-27 |
Argues that dense, expert-facing apps succeed when teams minimize chrome and conserve horizontal space, using tactics like sticky header rows, selective icons… | ||
| The Chips & Pickle Story: What is Really Behind Infamous, Historic, UI Failures | Wey Wey Web 2024 | 2024-11-27 |
One-button cash registers at Jason's Deli link chips and pickles so orders marked “no pickle” still get pickles because of cramped UI, busy lines and shift… | ||
| Digital Spit Fire Interface Rage How to Calm the Savage User | Build Stuff 2024 | 2024-11-13 |
Users spend about 52 minutes a day frustrated with apps, and 84% of problems recur each time, with a quarter of tasks abandoned. Concrete fixes: prioritize… | ||
| Indispensable Principles of Crafting Complex Interfaces | Devoxx Belgium 2024 | 2024-10-07 |
Principles for dense web and mobile apps focus on expert users: prioritize conserve horizontal space by shrinking shells, make the grid as the star with… | ||
| What the Soviet Space Program Taught Me About Digital Product Development | NDC Oslo 2024 | 2024-06-10 |
Soviet haste prioritizes first-over-safe: Zond 5 tortoises go around the Moon but splash down off-target; Voskhod 2 inflatable airlock enables Alexei Leonov’s… | ||
| How to Build UX Into Your Dev Process | DevDays Europe 2024 | 2024-05-20 |
Claims that UX must start at project inception and continue through release backed by concrete practices: UX starts at project inception, UX one to two sprints… | ||
| The Crisps and Pickle Story: What's Really Behind Infamous, Historic UI Failures? | NDC London 2024 | 2024-01-29 |
Small interface choices plus process gaps cause outsized harm: a single cash-register crisps-and-pickle button (78–79% personal failure rate) and a… | ||
| What the Soviet Space Program Taught Me About Digital Product Development | NDC Porto 2023 | 2023-10-16 |
1960s Soviet program wins early firsts but trades safety for speed: Zan 5 sends tortoises around the Moon (1968) and splashes down off‑target, Voskhod 2 puts… | ||
| The Chips and Pickle Story: What's Really Behind Infamous, Historic UI Failures? | NDC Oslo 2023 | 2023-05-22 |
A cash register uses a single chips-and-pickle button so orders automatically include pickles and the mobile app truncates special requests to 25 characters… | ||
| Digital Product Access: The User Experience Problem of Our Time | Build Stuff 2022 | 2022-11-09 |
Describes why signing up, logging in and credential recovery break for real users: a user test from the 90s shows most people fail at the initial entry step… | ||
| Understanding the Mysterious Behavior of Complex Digital Product Users | Build Stuff 2022 | 2022-11-09 |
Claims that complex-product UX splits into four UI quadrants and that expert users prefer dense, keyboard-driven interfaces guide the advice: watch users at… | ||
| Why UX Matters: The Chips & Pickle Story | Digital Marketing Europe 2022 | 2022-03-29 |
Argues that tiny UX and process choices cause big harms, documenting a retail case where a chips and pickle button forces unwanted items, the Hawaii false… | ||
| What the Soviet Space Program Taught Me About Digital Product Development | Build Stuff 2021 | 2021-11-17 |
Claim: prioritizing being first drives dangerous shortcuts. Soviet teams ship untested hacks like an inflatable airlock and experimental suits; Voskhod II… | ||
| What the Soviet Space Program Taught Me About Digital Product Design | UX Y’all Conference 2021 | 2021-09-23 |
Soviet choices show concrete UX warnings: rushing to be first produces inflatable airlock improvisation on Voskhod 2 where the cosmonaut vents suit oxygen… | ||
| How Green Was My Delusion: Perception and Reality in UX | Developers Summit 2021 | 2021-02-18 |
Argues that cognitive bias—specifically the false consensus effect—regularly wrecks UX, illustrated by a 300‑copy book gift that clearly mismatches the… | ||
| nothing matches | ||