Billy Hollis
where else to find them
what they talk about
where they keep going back
- NDC Oslo4 editions2019–2024
- NDC London3 editions2020–2024
all 4 in the filters
on a stage with
never shared a talk
who talks about the same things
- Chris Atherton5 talks
- Janne Jul Jensen5 talks
- John Athayde8 talks
- Jessica Engström9 talks
- Dean Schuster22 talks
- Stephen Hay10 talks
| title | conference | date |
|---|---|---|
| What do your users really see: the science behind user interface design | NDC Oslo 2024 | 2024-06-10 |
Explains how vision science changes UI choices with concrete demos and apps: optical illusions show color is relative so avoid bright signaling colors; the… | ||
| What do your users really see: the science behind user interface design | NDC London 2024 | 2024-01-29 |
Demonstrations show 13 passes / moonwalking bear to prove inattentional blindness and a color-swath demo to prove color is relative; an app built in 2008 uses… | ||
| Lies Developers Tell Themselves | NDC Porto 2023 | 2023-10-16 |
Developers routinely underestimate effort and accept arbitrary deadlines instead of probing requirements; good teams aim to size 90% of projects within about… | ||
| “Wouldn’t it be cool…” and other bad design approaches | NDC London 2023 | 2023-01-23 |
Shows concrete failures and fixes: F‑35 touchscreens suffer ~20% failure after replacing tactile switches; Story Remix demo adds pointless explosions; a… | ||
| “Wouldn’t it be cool…” and other bad design approaches | NDC Oslo 2022 | 2022-09-26 |
Argues that tech-first choices cause real waste: the F-35 program spends about a trillion dollars and ends up admitting its touch-screen cockpit misfires… | ||
| Top 5 Things to do Today to Give Your Users a Better Experience | NDC Oslo 2020 | 2020-06-08 |
Five concrete, low-effort fixes: declutter screens by chunking related fields (two‑ to three‑hour cycles of observe, sketch, implement), make critical data pop… | ||
| UX Design Fundamentals: What do your users really see | NDC London 2020 | 2020-01-27 |
Demonstrates that users literally miss obvious things — the famous 13 passes and the moonwalking bear shows inattentional blindness — and quantifies causes… | ||
| UX Design Fundamentals: What do your users really see | NDC Oslo 2019 | 2019-06-17 |
Shows that people miss obvious UI elements: the gorilla/masked bear video (13 passes to count) and hammer/wrench slides demonstrate inattentional blindness… | ||
| UX Design Fundamentals: What do your users really see | NDC Minnesota 2019 | 2019-05-06 |
Claim: users only reliably perceive a tiny foveal area so inattentional blindness and priming make much of a screen invisible; evidence comes from quick-slide… | ||
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