~/talk

High Order Bit: Surviving the Hype Curve: A Case Study

Talkat Web 2.0 Summit 2009 · 2009-10-20..10-22
name:Tom Hale
links:none on file
slides:none on file

Second Life survives by concrete numbers and systems: 40 hours per month average use with 25 hours spent talking, a billion voice minutes per month and a billion total user hours to date; a $500 million user‑to‑user economy growing 94% last quarter, 10% of residents earning enough to subsidize activity and a few making hundreds of thousands. Scale comes from 250,000 new items a day and 270 TB of content, enabled by Linden dollars, microtransactions, user creators, 250 businesses, 600 universities and charity fundraising like $250,000 for Relay for Life.

AI-written summary · about

  1. 0:00Start
  2. 2:35The Geek Early adopters refined, expanded, and tested the platform Today, 48% of user hours are women
  3. 3:11The Creators 270 TB of user-generated content, doubling annually 250K virtual goods created daily
  4. 5:03The Enterprise 250+ companies in Second Life Case Study: IBM Coming Soon: Behind-the-firewall solution
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