High Order Bit: Surviving the Hype Curve: A Case Study
summary
Second Life survives by concrete numbers and systems: 40 hours per month average use with 25 hours spent talking, a billion voice minutes per month and a billion total user hours to date; a $500 million user‑to‑user economy growing 94% last quarter, 10% of residents earning enough to subsidize activity and a few making hundreds of thousands. Scale comes from 250,000 new items a day and 270 TB of content, enabled by Linden dollars, microtransactions, user creators, 250 businesses, 600 universities and charity fundraising like $250,000 for Relay for Life.
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chapters (4)
- 0:00Start
- 2:35The Geek Early adopters refined, expanded, and tested the platform Today, 48% of user hours are women
- 3:11The Creators 270 TB of user-generated content, doubling annually 250K virtual goods created daily
- 5:03The Enterprise 250+ companies in Second Life Case Study: IBM Coming Soon: Behind-the-firewall solution
