~/talk

Triggering Artwork Swaps for Live Animation

Talkat UIST 2017 Β· 2017-10-22..10-25Β· [creative-coding, developer-experience]
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name:Wilmot Li
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A multi-touch interface overlays thumbnail triggers around a live preview and sends keyboard events to Adobe Character Animator to perform artwork swaps; it implements three trigger types (single/cycle, radial sub-poses, finger-count slices) and a predictive engine built as an ensemble of n-gram markup models (max n=8, weighting scheme favoring longer n-grams). Evaluation uses quantitative tests on 8 Trump + 3 Hillary Late Show traces and a 16-participant study; users prefer it over keyboard, though suggestion quality drops when performances diverge from practice.

AI-written summary Β· about

  1. 0:00Start
  2. 2:12Design Goals for a Live Anime Triggering Interface
  3. 3:19Game Controllers
  4. 6:41Triggering Interface
  5. 8:40Layout Design
  6. 9:21Fan Layout
  7. 12:26The Predictive Model
  8. 13:52Model Validation
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