Triggering Artwork Swaps for Live Animation
summary
A multi-touch interface overlays thumbnail triggers around a live preview and sends keyboard events to Adobe Character Animator to perform artwork swaps; it implements three trigger types (single/cycle, radial sub-poses, finger-count slices) and a predictive engine built as an ensemble of n-gram markup models (max n=8, weighting scheme favoring longer n-grams). Evaluation uses quantitative tests on 8 Trump + 3 Hillary Late Show traces and a 16-participant study; users prefer it over keyboard, though suggestion quality drops when performances diverge from practice.
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chapters (8)
- 0:00Start
- 2:12Design Goals for a Live Anime Triggering Interface
- 3:19Game Controllers
- 6:41Triggering Interface
- 8:40Layout Design
- 9:21Fan Layout
- 12:26The Predictive Model
- 13:52Model Validation
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